
Forest
Rich game, endless timber — and eyes waiting behind the leaves.
World
From green valleys to arid plains, from glacial passes to fog-drowned marshes. Every biome has its own rules, its own dangers and its own gifts.
Biomes

Rich game, endless timber — and eyes waiting behind the leaves.

Thin air, hard stone. The ore at the summit is worth the climb.

Scorching by day, freezing by night. Water is worth more than gold.

Fish, salt, and the first rafts headed past the horizon.

Toxic mist, vanishing paths and long-forgotten altars.

Here, silence is a warning. Do not let the fire die.
The cycle
Time in KÖK is not a background effect. You track in the cool of the morning, seek shade at noon, and gather around the fire when night falls.
Tracks are fresh and animals come to drink. The best hour to hunt.
Heat climbs; water drains faster and stamina drops.
The tribe returns, resources are shared, construction speeds up.
Vision narrows and predators hunt. Fire is your only friend.
Weather
Four seasons and a fifth surprise. Storms tear down tents, snow closes roads, fog wipes away tracks.
Tracks wash away, fire weakens, water stores fill.
Structures take damage and sea routes shut down.
Sight collapses — perfect for an ambush.
Movement slows and body temperature turns critical.

Life Learns From Nature